Out now on Steam · free demo

A.K.O

Arrow Keys Only

Four ways to play. One control language. Climb, survive bullet storms, pilot a squadron, or fly deep into Space Bar.

One hand. Four modes. Five pilots. Seventy-five skins.
Build a run, then decide how far you want to take it.

A.K.O key art showing a neon vertical climb, platforms, enemies, and colored attack patterns

A.K.O grew past the original climb.

Auto-fire keeps the action moving, but the game now gives you four different reasons to press the next arrow. Choose a lane, build a run, chase a score, or stay out longer than you meant to.

  • Four distinct modes, from focused score attacks to long-form space adventure.
  • Relics, physical pickups, weapon branches, ship parts, missions, and route decisions.
  • Five pilots with distinct movement and combat identities, plus 75 unlockable skins.
  • Full gamepad and Steam Deck support, with local co-op in supported modes.

Four modes. Four different games.

A.K.O keeps the same four-direction control language, then changes what those arrows mean.

01CLIMB

Classic

The vertical roguelite.

Platforms scroll away beneath you while waves, hazards, pickups, and relic choices turn the route into a climb you can read or overcommit to.

Solo · score chase · pickups · relics
02SURVIVE

Bullet Choir

The endless pressure lane.

Dodge beat-reactive patterns, break formations, draft upgrades, and stay alive through bosses that make the screen feel like an instrument.

Solo or local co-op · waves · bosses · builds
03SORTIE

Squadron

The focused shoot-em-up.

Pilot through formations, grab weapon powerups, protect your lives, and turn a clean run into a score chain before the boss arrives.

Solo or local co-op · ships · powerups · score
04EXPLORE

Space Bar

The long-form space adventure.

Thrust through wide sectors, find planets and signals, fight patrols, collect ship parts, dock for rumors and jobs, then choose what trouble comes next.

Solo · missions · ship builds · route chart
A.K.O ship flying between platforms, enemy formations, and bright signal markers SPACE BAR / LAST CALL

There is a bar in space. It is very far away.

Pick a class ship, feel the thrust, and make the map yours. The Space Bar is the place to repair, upgrade, ask for rumors, take jobs, and decide whether the next signal is worth the risk.

FLY thrust, drift, turn weight, visible thrusters FIND planets, events, caches, signals, patrols CHOOSE jobs, upgrades, routes, and when to jump deeper
See all four modes

Every run changes the room.

Classic's five dungeons shift platforms, enemies, atmosphere, hazards, and relic bias. The other modes take that same authored chaos in different directions.

Start
SIGNAL SPIRE
Neutral · Learn the climb

Clean lines, signal ghosts, and enough room to understand the rules before the dungeon starts squeezing.

Ice
FROZEN CRAG
Rival · Ward

Aurora curtains, drifting ice peaks, icicles on every wall. Slow. Heavy. Every shot lands like a brick.

Fire
BURNING HEART
Rival · Kite

Factory skyline, sparks, and heat pressure. Fast lanes, burning crumbleways, and very little time to admire them.

Poison
JUNGLE TOXICA
Rival · Mark

Mushroom forest, hanging vines, bioluminescent bloom. Overgrown platforms that cling back at your boots.

Void
DIGITAL URN
Rival · Gaze

Nebula clouds, circuit grid, holographic cubes drifting through the dark. Fast vectors. Tighter lines. No safety net.

Read the Enemy. Match the Element.

Weak-matched hits deal 1.75×. Resisted hits deal 0.45×. Every enemy has its own weak and resist — switching correctly is the game.

Neutral
Paint / Setup

Low damage by itself. Paints the target for +25% amp — swap to fire / ice / poison and every follow-up hits like a boulder.

Fire
Burst / DoT

Highest sustained DPS. Burn ticks after the hit. Short spread, fast cadence.

Ice
Control

Heaviest per-shot. 55% slow + real knockback. Brittle combo for crushing burst.

Poison
Area Denial

Lingering DoT + impact clouds. Spread via Contagion, linger via Miasma.

Pick a silhouette. Find your rhythm.

PICK, WARD, KITE, GAZE, and MARK each bring a different movement identity. Mode-driven unlocks give every kind of run a reason to become your next main.

PICK
The starter · drafts movement
WARD
Innate glide · regen while still
KITE
Innate dash · dash deals damage
GAZE
Innate jetpack · +25 speed
MARK
Innate double jump · high ceiling

Pilot Rank

PILOT RANK 8

A universal meta XP track. Every run ticks it — death or victory, first wave or final boss. 50 ranks to chase, visible everywhere, never lets a run feel wasted.

Trials & Sigils

Stack rule mods on eligible runs. Volatile makes enemies explode. Fragile halves your HP. Reaper spawns a dark echo. Clear runs with them active to earn sigils.

What You're Looking At

The game is procedural where it should be and authored where it matters: enemy behavior, weapons, music, VFX, routes, and the little decisions that make a run feel like yours.

5
Pilots
75
Skins
35+
Relics
7
Trials
5
Dungeons
50
Pilot Ranks

Out now on Steam.

Free demo available. No microtransactions. No season pass. Just the game, four modes, and a lot of arrows.